Push Ultra by Skullcandy

Most of the time people listen to music while they are engaged in something else. Outdoor exercise and recreation is a popular setting for jamming out, but in these environments, awareness of your surroundings is paramount to a safe experience.

The goal with Push Ultra was to make a product that maximized awareness, and simplified transitions between aware and focused (which are some of the most common interactions with earbuds). We also wanted to supply the user with full content control with limited dexterity, so switching songs or taking calls could be done without stopping your workout.

Roles:
User Research
Cultural Research
Product Story and Positioning
Insights Creation & Synthesis
Ideation, Sketching & Modeling
Ergonomics
Detail Design & CAD
Design for Manufacturing